About The Artist
I’ve been creating artwork with computer assistance since the 1990’s. I enjoy exploring how code and computer graphics can help create evocative works that have impact and mystery.
I hand-code all my work. I don’t use AI art tools.
I create primarily digital pieces and some are animated or interactive. I also make prints and sometimes embellish them by hand with ink or paint.
Most of my pieces are geometric abstracts. In recent years I’ve included human figures, posed and juxtaposed as they navigate abstract worlds.
Each series starts with a concept and hand-drawn sketches. From there I work out a design system with rules and parameters that constrain what I can make. I embrace randomness during the process, leaning in to happy accidents and emergent behavior. Each series goes through thousands of iterations and refinements, shepherding the artworks closer and closer to the artistic vision.
Code-based art has a long and mostly unsung history, though its profile has risen significantly in recent years. My influences include pre-computer pioneers of design rules and randomness in art, like Ellsworth Kelly and Sol LeWitt, and abstract artists like Hilma af Klint, Wassily Kandinsky and Paul Klee.
Thematically, I want to create art that lets people reflect on their relationships with technology, nature, and the spaces in between. Art can bridge the digital and the organic, the individual and the collective, the known and the unknown.
When I was young and growing up in Marin, I loved drawing and painting, but then I opted for a career in tech and let those creative pursuits fall away. I kept my creative spark alive with work like web design, user interface design, and creating game graphics.
In the late 1990’s I discovered Flash and began creating and coding web-based artwork and games. This led to a job at Adobe Systems where I would test, document, and create sample apps or artwork for all the latest Flash Player features. For years I made interesting and often ephemeral artwork on the side while pursuing a career in tech and game development.
In 2020 I learned about a new online generative art platform called Art Blocks. An artist could submit their code for an algorithm that would generate a series of unique artworks, with random variations, that all fit a similar aesthetic. I understood the platform right away, since I’d been making code-based artwork for years. My first project “Inspirals” was accepted for curation and released in March 2021. I released two more collections with Art Blocks that same year, “Eccentrics” and “Eccentrics 2: Orbits”.
Since 2022 I’ve released four more artwork series, including the “Exposures” series which places human forms within abstract geometric worlds as a commentary on the ways we shape, and are shaped by, online spaces. “Exposures” was featured at the Miami Digital Art Fair during Art Basel Miami 2024, and has also been exhibited at galleries in Los Angeles and Shibuya, Japan.
In January 2025 I released a companion series “Shadow Exposures” to help raise funds for victims of the Los Angeles fires.
My most recent collection “Hatches” combines influences from Frank Lloyd Wright’s design systems and Sol LeWitt’s rules-based “Wall Drawings.” “Hatches” was released on Art Blocks in January 2026.
Watercolor, Drawing, Digital Art, Prints and Printmaking
Studio Information
Contact Information
Exhibitions & Press
- 2025, ‘Exposures’ at ‘BYOD2’, NEORT Gallery, Shibuya, Japan
- 2024, ‘Exposures’ at 2024 Miami Digital Art Fair @ Art Basel, Miami, FL, USA
- 2024, ‘Ballistics’ at ‘CODAME ART + TECH’ exhibition, Mare Cultura Urbana, Milan, Italy
- 2024, ‘Windwoven 52’ at ‘Edouard 2024’ exhibition, NFT Factory Gallery, Paris, France
- 2024, ‘Ballistics Box,’ top prize winner at ‘MESH Fair’ (virtual exhibition), Decentraland
- 2023, ‘Proof Diamond Exhibition’ (group show), Foundry Gallery, Los Angeles, CA, USA
- 2023, ‘Ballistics’ at the Art Blocks Activation Exhibition, St. George Hall, Marfa, TX, USA
- 2023, ‘Windwoven 1001, 1002, 1003’, House of Web3, San Francisco, CA, USA
- 2024, ‘Live from Marfa: In Conversation with Radix’, OpenSea
- 2024, ‘Macromedia, Metaverse, & Generative Worldbuilding — Interview with Rob Dixon’, MakersPlace
- 2024, ‘Interview: Radix on GENERAT3D w/SHILLR’, SHILLR Space
- 2023, ‘Interview: Behind the Work with Radix’, Proof
- 2022, ‘Behind the Code | the spring begins with the first rainstorm by Cole Sternberg w/Radix’, Art Blocks Official on YouTube
- 2021, ‘Art Blocks After Dinner Mints w/Radix’, Art Blocks Official on YouTube
- 2021, ‘In Conversation with Rob Dixon’, Jeff Davis, Art Blocks



















































